
Ground Digger
Casual idle game
Year
2022
COMPANY
HOMA
input
Game Design, Production
I've initially designed and led Ground Digger, which includes every phase of production; from ideation to bringing it to millions of players all around the world. I was responsible for creating and sustaining the core game idea, including: level design, core loop, monetisation, optimising the learning curve, progression, and gameplay.





